Gabriel Matzkin's profile

R&D: Crown Splash simulation

R&D:
Making a very slow motion Crown Splash in RealFlow
Preview: Hybrido particles in RealFlow
Meshing in RealFlow. A lot of flicker because RealFlow recalculate the mesh en every frame. This effect is worse in very slow motion shots. Also meshing process is really slow (slowest than particle sim itself)
Rendering in Maya using mental Ray.
Post in Nuke. Flicker reduced by using F_deflicker.
Meshing in Houdini 13 Using VDB´s. Less but still flickering... but faster than RealFlow´s meshing.
Rendering in Maya using mental Ray.
Post in Nuke. Flicker reduced by using F_deflicker.
Meshing in Houdini 13 Using VDB´s. Higher definition mesh. Less but still flickering... but faster than RealFlow´s meshing.
Rendering in Maya using mental Ray.
Post in Nuke. Flicker reduced by using F_deflicker.
R&D: Crown Splash simulation
Published:

R&D: Crown Splash simulation

R&D: Making a very slow motion Crown Splash in RealFlow, Maya and Houdini.

Published: